#ifndef ENTITY_REPOSITORY_H
#define ENTITY_REPOSITORY_H

#include "cocos2d.h"
#include "../../ugame/include/ugame.h"
#include "../../util/include/util.h"
#include <cmath>

USING_NS_CC;

using namespace ugame;

class EntityRepository : public Ref {
    UG_PROPERTY_GETTER(__Dictionary*, characterList, CharacterList);
private:
    EntityRepository();
    virtual ~EntityRepository();
    virtual bool init();
public:
    CREATE_FUNC(EntityRepository);
};

#endif